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Metawana is a fun play-and-earn game where players can cultivate rare and exotic NUGS, evolve them into powerful Battle Buds that compete in PvP contests, and receive in-game rewards every step of the way. Each NUG / Battle Bud are NFTs created with a unique traits and paired with dynamic in-game abilities and rarities.
Metawana will launch on the Solana blockchain.
Metawana is a decentralized play-and-earn game that combines cultivation, strategy and exciting gameplay with the opportunity to digitally own unique game assets and earn crypto rewards.
Metawana is set in the Highlands, a once-happy place that produced the very finest cannabis until a greedy gang devastated the crops and enslaved the inhabitants. The Highlands are ruled by might and desperation until a mysterious traveler named Reefa teaches villagers to farm the NUGS and evolve them, via ancient hemp magic, into mighty Battle Buds. Can the unruly Battle Buds be trained to reclaim the villager’s lost paradise?
Metawana utilizes the blockchain to give players true digital ownership of their in-game assets and reward them for ongoing achievements and skill. Metawana is designed to provide a sustainable and rewarding ecosystem for players regardless of their wallet size. Metawana NFTs will initially be available on selected Solana marketplaces, and shortly thereafter Metawana will launch its own marketplace. The Metawana Game DAO will issue an on-chain SPL token, $MWANA, which will provide players in-game utility and a token which will convey governance rights.
Please note that information in this Rolling Paper may be subject to change as we strive to create a balanced game and incorporate feedback from the community.
Gameplay for casual gamers as well as more strategic battlers - easy to learn and endless ways to master
Players cultivate rare strains of cannabis, compete with other farmers, earn crypto, and produce Battle Buds that will compete in real-time auto chess
Dynamic NFTs that evolve and level up, adding utility and new special abilities
A mission to empower a decentralized, player-driven, player-owned ecosystem that creates sustainable rewards and recreation for earners, players and collectors
ABOVE ALL - PUTTING FUN FIRST. We’re dedicated to delivering a genuinely awesome game built by a passionate and knowledgeable development team, with a long term vision to provide new content and improve player experience.
Farm v1.0 will be web-based HTML5 and work on desktop as well as mobile browsers
The NFT marketplace will be web-based
The battle game will initially be available on WebGL (desktop browsers), and as a mobile app on Android (APK side-load).
Other platforms to be rolled out in future based on community decisions.
The Metawana game will be managed by the Metawana Game Decentralized Autonomous Organization (Game DAO). The Metawana community will control how the game operates and evolves. A token will be issued which will serve as a governance token to give holders a vote on how the Game DAO utilizes its resources to direct the future of the game. Governance token holders will be able to vote on token-related proposals and representatives via a decentralized governance process that will ensure broad representation from the community. Proposals may include topics such as how to allocate treasury tokens for community projects, foundations grants, rewards and other projects or activities that foster the overall development of the community. Other proposal categories may be added via the appropriate decentralized governance processes. The goal is to continuously add to the utility and decentralization of the game through player participation in the governance process. After the baseline set of game features are delivered and the game is up and running, the Game DAO will solicit input on future game development priorities including choosing which new features to add, new gameplay alternatives, etc. The Game DAO will be empowered to use its resources to fund new development partners other than the original developer if the governance protocol decides.
Metawana combines a farming game where players cultivate cannabis NUGS of varying strains and rarities (NFTs) to earn in-game currency, produce higher-level NFTs, and evolve and level-up PvP-based units used in Metawana’s battle mode.
Free to Play - users will be introduced to the game via a free farming loop to understand the mechanics, strategy, and flow of the game. Users will plant Copper Weed, complete a harvest cycle, and fulfill contracts with their Copper Weed Grams.
Users will be able to buy a moderately priced Starter Stash Box to begin farming, which will contain some Water, Munchies, and Silver Weed. Starter Stash Boxes can be purchased using Solana. Harvesting Silver Weed grams and completing in-game contracts will allow users to level up, eventually giving them the ability to unlock a NFT Stash Box - containing a NUG NFT.
Users who purchase a NUG during a mint event, earn one in-game, or buy one via a secondary market, will be able to progress faster and complete more complex contracts for additional rewards.
Metawana’s first release will start with 16 strains, with plans to release new strains every season. Each strain has a unique design, rarity, and can evolve into a corresponding Battle Bud, with abilities and synergies unique to that strain.
Every player has their own farm. This is where NUGS and Weed are cultivated. Each player will receive one plot of land for free and may purchase additional plots of land as they level up.
On every user’s farm are the following buildings:
Farming plots
The Nursery: A storage facility for NUGs and Weed
The Greenhouse: Store harvested grams
The Laboratory: For Battle Bud evolution
The Dispensary: To complete contracts and earn rewards
The Barracks: To house and evolve Battle Buds
The Guild Tower Ruins: A mystery
Each crop will be planted on a farm plot and will take a set amount of time to mature for harvest.
Crops will pause their growth if they dry out – Water is needed to continue to grow the plant.
Thieves may appear at random to steal Grams from the plant's yield.
Shelly, the resident Battle Bud, may defend your crops from thieves. Like many stoners, Shelly will work for Munchies. Feed her some yummy treats and she’ll scare away any active thieves.
Level 2 NUGS (Baby Buds) will wake up if any intruders approach and scare off any ne'er-do-wells -- players don't need to worry about protecting them.
Upon completion of a growing cycle, each crop can be harvested for Grams. Each plant will return to storage after a growing cycle to begin its cooldown. Higher rarities will have faster harvest and cooldown times.
Grams can be sold at The Dispensary to complete a variety of contracts. Contracts will rotate regularly and offer different rewards based on complexity. The more specialized the contract is, the better the reward. Seasonal contracts may also be available with unique rewards for a limited amount of time.
There are going to be five levels of NUGS at initial release. Nugs (Level I) and Baby Buds (Level II) will be introduced to the community via mint events, but further evolutions must happen on the farm.
Metawana Nugs can be evolved to add utility, change appearance, and improve battle capabilities. Nugs have the following levels and utility:
Level 1 - Nug - Requires water and munchies to complete grow cycle and earn grams
Level 2 - Baby Bud - Requires water to complete grow cycle and earn grams
Level 3 - Battle Bud Private - Meditates on farm without the need for water and munchies to earn grams
Level 4 - Battle Bud Lieutenant - Increased battle stats
Level 5 - Battle Bud Captain - New battle special ability as well as increased stats
Additionally, users can purchase NUGs / Baby Bud / Battle Bud NFTs on exchanges.
Users will have to expend resources to upgrade their NUG to a Baby Bud and then a Battle Bud. Depending on the level, evolving can require:
Magic Hemp Oil (MHO) - a burnable NFT only available by cashing out contracts on the farm
Burning Lower-Level NUG NFT to reach BattleBud and higher
Spending $MWANA token
These resources will be used in the Temple to undergo an instant evolution process. A user must have all the necessary elements for that stage of evolution to begin the process.
Upon completing contracts, users will earn Experience Points (XP) and Highlands Cash. Earning XP allows players to level up their farm. Each farm level has a big bonus, either allowing additional farm plots, storing more grams in the Greenhouse, getting free Water or Munchies, or unlocking a Stash Box for a new NFT.
NFTs include Level 1 Nugs as well as Level 2 through 5 Magic Hemp Oil.
Metawana will operate on a seasonal basis, which will have effects on both Farming and PvP. When a new season commences, seasonal strains will be released, the PvP meta will be rebalanced, and new game modes will be implemented. Unique seasonal contracts will also offer increased rewards surrounding the new strains. In the first season, 16 Nugs will be available. Each additional season will add new Nugs to the mix, at varying rarity levels.
Once a player has Battle Buds available, they may send their troops out on raids to gain resources. Players may raid:
The Thief's Den -- To take back some of their lost Grams.
Other random players -- Where MWANA can be earned.
Each raid will take time to unfold and will cost a small amount of MWANA to support. Raids will have different chances of success, which will be clearly communicated -- the more risk the player takes, the more potential reward.
Just like contracts, potential raids will reset every few hours.
Players may also wish to farm or obtain a new type of resource called Element Crystals to maximize the power of their Battle Buds.
Metawana’s outer and most competitive game loop will be a PvP Battle Game. Players will build a team of Battle Buds to compete against other users for rewards.
PvP is a unique take on auto-chess, where users have to balance character synergies, resources, upgrades and strategy to build the best team possible. Each Battle Bud will have different strengths and weaknesses that are to be leveraged against an enemy team. Depending on their abilities, each Battle Bud will have a class: Ranged, Healing, Tank, Melee, Assassin etc. The higher the rarity, the more powerful the strain is.
Users will be given a set amount of magic Bongwater at the beginning of the round to draft additional characters from the shop. The user will then have to choose what location on the chessboard to place the characters, taking into account their attacks, synergies, strengths, weaknesses, and abilities – and anticipating what moves their opponent may take. As the game progresses, users can rebalance and upgrade Battle Buds in an attempt to outlast the enemy team.
Battle Buds also have levels – higher level units inflict greater damage and have higher hit points but also, more importantly, have unique special abilities that can be unleashed on the battlefield.
As a player-owned Game DAO, Metawana was designed to give players the real incentives and privileges of ownership. The eco-system is designed to create a sustainable environment where players of different levels, budgets and interests can enjoy the rewards of their efforts - enjoyment, competition, crafting, strategy and community. At the onset of the game, the developer will be an important source of new game assets such as NFTs and the materials needed to play the game alongside players who craft new Nugs via farming. Over time, the road map for the game will introduce new ways for players and the Game DAO to become creators of the in-game components needed to sustain the growing Metawana game universe. These will include new NFT characters, assets that will produce in-game supplies, land and other items. The goal is to create a diverse game economy owned by players who make a range of contributions. To be a truly sustainable play-and-earn game, Metawana will need to look like successful real world economies. This means it will be:
Diverse: Provide enjoyment, engagement and incentives for a diverse mix of players who complement each other; Battlers who are attracted by the competition of Auto-Chess; Earners who have the time to devote to cultivating Nugs that will supply Battlers with Battle Buds; Hodlers who value rarities and assemble collections; as well as other players who can contribute as producers, consumers, trainers, educators.
Balanced: Ensure inputs and outputs to the ecosystem balance out over time to avoid major peaks and valleys. A key element of this balance will be players creating new assets that other players want to use and vice versa
Accessible: Provide ongoing access to players regardless of their wallet size. The Foundation allocation will use a portion of its treasury to fund and support projects that continue to make the game available to players on smaller budgets
Fair: Reward players for their accomplishments and the power of their teams while still creating a playing field where anything can happen
FUN: In the end, this is a game that should be challenging, entertaining and rewarding.
On its release in mid-April, Metawana will utilize an in-game only currency for purchases and earning called The Highlands Cash (THC). Players can purchase The Highlands Cash directly via Solana. THC is used purchase needed supplies like water and Munchies, and unlock new farm plots or Nug Stash Boxes.
The Metawana Game DAO will issue tokens to ensure that the Metawana community can fully participate in all aspects of the game – owning game assets, rewards for achievement as well as participating in the governance of the Metawana Game DAO. Shortly after the launch of the game, the Metawana Game DAO plans to introduce an SPL token, $MWANA, (pronounced “wah-nah”) on the Solana blockchain. $MWANA will be earned via airdrops based on the number, rarity and level of a players NFTs and other assets in the future, staking as well as in game achievements. $MWANA will be used for be used for purchasing in-game assets, evolution of NFTs, in-game activities and future uses outside the game. $MWANA will also be used to align the interests of key contributors and compensation for the ongoing development, operation and growth of the game.
The MWANA token will be released on a slow and transparent schedule to help create a steady game economy that incentivizes players regardless of when they joined the game.
The guidelines for token allocation are:
Allocation | Percentage | Description | Vesting / Cliff |
---|---|---|---|
Game Incentives
40%
Play and Earn Rewards and Other Value to Players
Unlocked daily for 48 Months and awarded for selected achievements
Airdrops
10%
Rewards to owners of game assets based on rarity and level
Unlocked and awarded daily over 12 months after TGE; award pool tied total number of NFTs
Foundation
15%
Projects to build community, expand access to the game, provide liquidity, fund player sponsored projects
5% unlocked at TGE, remaining 10% unlocked daily for 48 months; awarded based on decisions of foundation/DAO
Development Team
20%
Developer and operator of game – current and future
4% at TGE, 16% Daily for 48 months
Partners
7.5%
Ambassadors, moderators, competitions community building
1.5% unlocked at TGE, remaining 6%unlocked daily for 48 months
Early Supporters
7.5%
Early access supporters, founders
Locked for 6 months after TGE with daily unlock for the following six months
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The Metawana game is being developed for the Game DAO by MetaMountain in partnership with Double Coconut
The entrepreneurs behind MetaMountain have over three decades of experience launching and managing innovative technology, finance, cannabis, crypto and international development projects -- from startups to publicly listed global leaders.
Double Coconut has been developing hit games for over ten years with team members coming from iWin, EA, Telltale, and Jam City. They published the acclaimed indie games Roofbot and Parallyzed, worked on hit mobile titles such as Deal or No Deal and Heads Up!, and were part of the development team on the hit crypto game Splinterlands. They have a team of over 50 engineers, artists, designers and other staff.
David Fox (Werefox) - Game Director
Fearless leader of the award-winning game studio Double Coconut. Best-selling author. Formerly: executive at Telltale Games, co-founder of casual game company iWin.
John ONeil (Stagger Lee) - Managing Partner
For over three decades, John has started, built and led highly successful businesses in software, fintech, crypto-trading and international lending. His passion for innovative financial solutions in developing nations led him to become an advocate of the power of blockchain to transform lives.
Samson ONeil (xBOTANISTx) - Managing Partner
Samson is an avid video game and crypto enthusiast with years of experience in both the cannabis and technology fields. Focused on expanding cannabis businesses, he has worked closely with high growth startups spanning retail, farming, production, and SaaS within the legal US cannabis industry.
Frank Kavanaugh (BabbageCabbage) - Managing Partner
Frank has 35 years of experience growing businesses in banking, cannabis and technology. He is an owner of one of the largest legal cannabis companies in the world. He has worked in executive positions and operational management roles at major corporations such as Microsoft and Hewlett Packard.
DungeonMaster - Lead Game Designer
Programmer, designer, and artist on games such as Biosys Inc., Super and The Archetype. He has also worked closely with studios such as 2K and Blizzard over the last 20 years.
SkiBum69 - Tech Director
SkiBum69 leads the engineering team at Double Coconut, experienced in wrangling the Solana, Ethereum, and Tezos blockchains.
Big Joe Red - Lead Web Engineering
Big Joe Red has worked on dozens of web games and complex apps including crypto projects such as Splinterlands. Shameless NFT-addict.
Nathan Woods (NFCheese) - CEO of Mod Union
Nathan is an expert in building crypto & NFT moderation and growth teams. He has previously worked at a large NFT marketplace, in the crypto tax industry, and he has an extensive background in leading fintech support teams